Player Evaluation Metrics | |
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| There are 44 entries in the glossary. | |
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| Term | Definition |
| Adjusted Plus-Minus Author: Wayne Winston | What Adjusted Plus-Minus (APM) in brief is: What Adjusted Plus-Minus does: What Adjusted Plus-Minus incorporates: How to interpret Adjusted Plus-Minus numbers: How are the estimates for Adjusted Plus-Minus calculated? What are the PROs and CONs for Adjusted Plus-Minus?
History of Adjusted Plus-Minus Development:
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| Approximate Value | The metric which is an estimate of a player's value, making no fine distinctions, but, rather, distinguishing easily between very good seasons, average seasons, and poor seasons. There are two ways to calculate approximate value:Credits=(Points)+(Rebounds)+(Assists)+(Steal)+(Blocks)-(Field Goals Missed)-(Free Throws Missed)-(Turnovers) Alternative method shall be assigned according to the following rules shown here Comments: Before the '73-74 season, steals, blocks, and turnovers weren't kept as official stats. In the credits formula, those stats are just omitted as they tend to cancel each other out to some degree when included anyway |
| Assist Percentage | Assist percentage is an estimated percentage of teammate field goals a player assisted while the player is on the court.Assist Percentage=100*Assists/(((Minutes Played /(Team Minutes/5)) * Team Field Goals Made) - Field Goals Made) |
| Defensive Plus-Minus | A metric that measures the difference per 100 possessions in points allowed with a player on the court versus off the court. The accuracy of this measure varies dependent upon how often the player is on the floor and whom the player share it with. In most cases it provides a good indication of a player’s overall defensive value to his team. |
| Defensive Rating Author: Dean Oliver | A metric which is invented by Dean Oliver. The premise of individual defense is that players force "defensive stops", preventing the other team from scoring.An individual can do that by forcing a missed shot that then gets rebounded by his team, by getting a defensive rebound, by forcing a turnover, or by fouling a player who misses both foul shots, the second of which is then rebounded by the defense. |
| Defensive Stop | A defensive stop occurs when a player or team defense regains the ball without allowing the opponent a scoring possession.Ways to get the "defensive stops" done: |
| Diamond Rating Author: Kevin Broom | A metric which is invented by Kevin Broom who devised a simple general formula that works with any per-minute statistics. Fomula subtracts the player's rating per game from his rating per 40 minutes to figure out how much his per game stats undervalue his potential contributions. He then subtracts league average from the player's per-40 minute rating and adds this amount to ensure the player is actually playing well in the minutes he does get.Diamond Rating Formula=(Per Minute Rating)*40-(Per Minute Rating)*(Minutes Per Game)+[(Per Minute Rating)-(League's Per Minute Rating)]*40 Comments: The fewer minutes a player plays per game, and the better he does in those minutes, the better his Diamond Rating.Diamond Rating makes sense to eliminate players from consideration who are over 27, have more than five years experience, play more than 30 minutes per game or played less than 250 minutes total. |
| Game Score Author: John Hollinger | A metric which is John Hollinger’s simple and linear version of the Player Efficiency Rating.Game Score Formula =(Points)+0.4*(Field Goals Made)+0.7*(Offensive Rebounds)+0.3*(Defensive rebounds)+(Steals)+0.7*(Assists)+0.7*(Blocked Shots)- 0.7*(Field Goal Attempts)-0.4*(Free Throws Missed) - 0.4*(Personal Fouls)-(Turnovers) Comments: Game Score does not make any adjustments like PER does for team pace. It simply adds and subtracts the box score statistics, according to the various weights Hollinger has chosen. |
| Individual Floor Percentage Author: Dean Oliver | The metric that indicates the ratio of a player's scoring possessions by his total possessions.When a player ends his team's possession, it would be a possession charged to him. This is player's total possessions. When a player scored or assisted on a score, a scoring possession would be charged to him.Individual Floor Percentage Formula=100*(Player's Scoring Possessions)/(Player's Total Possessions) |
| NBA Efficiency | A linear and basic metric which indicates players' efficiency.NBA Efficiency Formula = (Points)+(Rebounds)+(Steals)+(Assists)+(Blocked Shots)-(Turnovers)-(Missed Shots) Comments: NBA Efficiency does a nice job of explaining free agent salary. NBA Efficiency tells us about perceptions of performance. It just has some problems if our objective is to measure the impact a player has on wins. |
| NBA.com Plus-Minus | NBA.com Plus-Minus is a plus/minus tool to find out best player combinations. It looks at the point differential when players are both in and out of the game, to see how the team performs with various combinations. A variety of combinations including the best two player, three player and even five player combinations for each game can be provided with this tool. |
| Net Plus-Minus Author: Roland Beech | Net plus-minus, a.k.a. unadjusted plus-minus, is invented by Roland Beech and measure the plus-minus statistics for a given player when the player is in the game relative to the plus-minus statistics when the player is NOT in the game. Net plus-minus combines offensive and defensive plus-minus. For example, if a team scores 115 points (per 100 possessions) while a given player is on the court and 98 points (per 100 possessions) while he is off the court, his net offensive plus-minus is +17 (115-98=17).
Comments: It’s better to have a positive net offensive plus-minus and a negative net defensive plus-minus. Find out the top players sorted by 2010-11 net plus-minus ratings. |
| Net Points Author: Dean Oliver | Net Points is one way to burn indivudual Offensive and Defensive ratings into one metric.
Net Points=(Points Produced)-(Points Allowed) |
| Offensive Conversion Rate | Offensive Conversion Rate measures the percentage of a player's steals that result in a made basket or free throw attempts within 5 seconds.The reason for taking 5 seconds is to measure a player's transition defense in terms of how frequently his steals lead to offensive production. |
| Offensive Rating Author: Dean Oliver | A metric which is invented by Dean Oliver. Individual offensive ratings are constructed from the following two statistics:
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| Per Minute Ratings | The metrics that evaluates a player's performance more accurately than his averages.The common notation for per-minute ratings is using per 40 minute stats.Per minutes ratings are calculated by taking the player's total in any category (points, rebounds, assists, etc.) divided by total minutes played. |
| Personal Foul Efficiency Author: D. Nelson, D. Walker | Personal Foul Efficiency measures ratio of steals plus blocks to personal fouls. Indicates how efficiently a player forces turnovers, removing the bias of jump-happy or slaptastic players who accumulate deceptive block or steal totals. Comments: Andris Biedrins’ block total seems comparable to Ben Wallace’s, until you realize that Wallace has more blocks with half the fouls. This statistic can be deceiving, since fouls may increase with defensive effort, but it is still a useful measure for comparative analysis. |
| Player Efficiency Rating (PER) Author: John Hollinger | The metric that which boils down all of a player's contributions into one number. John Hollinger's formula adds positive stats and subtracts negative ones through a statistical point value system.For more information about PER Calculation visit basketball-reference Comments: PER largely measures offensive performance. Hollinger freely admits that two of the defensive statistics it incorporates -- blocks and steals can produce a distorted picture of a player's value and that PER is not a reliable measure of a player's defensive acumen. |
| Player's Non-Scoring Possessions | A player's non-scoring possessions would be his missed field goals, plus free throws that weren't rebounded by his team, plus his turnovers.Non-Scoring Possessions Formula=(Player's Field Goal Attempts)-Player's Field Goal Made)+0.4*(Free Throw Attempts)+(Player's Turnovers) |
| Player's Scoring Possessions Author: Dean Oliver | A player's scoring possessions would be his field goals that weren't assisted on, plus a certain percentage of his field goals that were assisted on, plus a certain percentage of his assists, plus his free throws made.Scoring Possessions Formula=(Field Goals Made) - 0.37*(Field Goals Made)*Q/R + 0.37*(Player Assists) + 0.5*(Free Throws Made) where; Q=5*(Player Minutes)*(Team Assist Total)/(Team Total Minutes)-(Player Assists) |
| Player's Total Possessions Author: Dean Oliver | The metric that represents a player's total possessions in the game. In other words,a player's total possessions is the total number of how many times he ends his team's possession.Player's Total Possessions Formula=(Player's Scoring Possessions)+(Player's Non-Scoring Possessions)=(Player Field Goal Attempts)-(Player Missed Shots)*(Team Offensive Rebounding Percentage)+0.37*(Player Assists)-0.37*(Field Goals Made)*Q/R+(Player Turnovers)+0.4*(Player Free Throw Attempts) Where; Q=5*(Player Minutes)*(Team Assist Total)/(Team Total Minutes)-(Player Assists)
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| Plus-Minus | The plus-minus, a.k.a. +/-, simply keeps track of the net changes in score when a given player is either on or off the court. NBA.com has been publishing plus-minus values in official box scores since 2007-2008 season. Since the invention of basic plus minus, the plus-minus technique has been developed in order to get more accurate results. At the moment, there are 4 advanced plus minus metrics that derived from basic one.
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| Points Created Author: Bob Bellotti | Points created is a metric that evaluates overall player performance. It comprises all current primary and secondary statistical categories: points, rebounds, assists, steals, blocked shots, missed shots (both field goals and free throws), turnovers, and personal fouls. Points Created= PTS + AST * (2-VBP) + (REB + STL + BLK) * VBP -(FGMiss + FTMiss + TOV) * VBP – 0.5 * VBP * PF
It measures overall performance rather than a single skill (such as shooting) or set of skills (such as shooting, rebounding, and shot-blocking). Therefore, the result is a clear composite of a team or player's total performance. Comments: Points Created is valuable in many ways. It is comprehensive, and can be used to evaluate players and teams on any level of basketball, in any league where statistics are kept. You can use it to study one game, many games, a season, and a career. |
| Points Produced Author: Dean Oliver | Points Produced is a measure of player's offensive contribution. "Points produced" metric has been considered more important than the "points scored". A player produces points through made shots, assists, and offensive rebounds. The number of points produced by the various methods depends on the actual number of points scored and the importance of the player's contribution.Comments: The sum of all teammates' individual points produced should be very close to the number of points actually scored by the team. |
| Position Adjusted Win Score (PAWS) Author: David Berri | The "Win Score" metric that takes player's "primary position played" into account.PAWS=Position Adjusted Win Score=[(PAWS48/48)*Minutes] PAWS48 =PAWS per 48 minutes=[WS48 – Average WS48 at primary position played] WS48 =Win Score per 48 minutes |
| Rebound Percentage | Total rebound percentage is estimated percentage of available rebounds grabbed by the player while the player is on the court.Total Rebound Percentage=100*(Total Rebounds*(Team Minutes Played/5))/(Minutes Played*(Team Total Rebounds + Opponent Team's Total Rebounds)) |
| Regularized Adjusted Plus Minus (RAPM) Author: Joe Sill | In "Regularized Adjusted Plus-Minus" (RAPM), the goal is to provide more accurate results by employing a special technique called "ridge regression" (a.k.a. regularization). It significantly reduces standard errors in Adjusted Plus-Minus (APM). Conventional adjusted plus-minus is shown to do a poor job of predicting the outcome of future games, particularly when fit on less than one season of data. Adding regularization greatly improves accuracy, and some player ratings change dramatically. The enhancement with the RAPM is a Bayesian technique in which the data is combined with a priori beliefs regarding reasonable ranges for the parameters in order to produce more accurate models. That is what ridge regression (a.k.a. regularization) does.Comments: RAPM is about twice as accurate as an APM using standard regression and using 3 years of data, where the weighting of past years of data and the reference player minutes cutoff has also been carefully optimized. |
| Roland Rating | The Roland Rating is a basic, quick look at the player that represent a player's value to a particular team and are not intended to be an accurate gauge of the ability and talent of the player away from the specific team. It represents how successful a player is with a given team.The on court +/- number represents the team's net points with the player on the floor per 48 minutes, while the off court number is the team's net with the player off the floor per 48 minutes. The Roland Rating is the difference between the two, with a positive number indicating the team has played better with the player than without. |
| Seasons Left Author: Dean Oliver | The estimate of how many seasons the player has left to play.Seasons Left Formula=27-0.75*(Age of The Player) |
| Simple Projection System Author: Tom Tango | It's been developed to account for aging when calculating player efficiency. SPS uses 3 years of data, with the most recent data weighted heavier. It regresses towards the mean. So the model has an age factor and the numbers are adjusted to account for age. An example of how the SPS is calculated for Dwight Howard's rebounding in 2008-09 season by using data of previous three seasons. |
| Statistical Plus-Minus Author: Dan Rosenbaum | Statistical Plus/Minus (SPM) is an estimate of the player's contribution to the team's point differential per 100 possessions, using his box score stats as inputs. In another words, SPM can be considered as a way of estimating adjusted plus-minus from box score stats. Statistical plus minus puts a weight to basic box score stats like, points, steals, blocks etc., in a effort to solve the lowest mean residuals (average errors). The goal with the SPM technique is adding a more stable component to player's basic stats as a counterbalance to the basic plus-minus. As a well known fact, basic plus-minus can be wildly inconsistent for individual players from season to season or under different coaches in a season. Dan Rosenbaum has outlined different ways of addressing adjusted plus-minus' accuracy issues, by employing additional analyses based on box score stata. In a lot of cases the statistical plus/minus ratings might be a more accurate predictor of future defensive performance. To characterize past defensive performance, adjusted plus-minus does a good job. A combination of the adjusted and statistical plus-minus will do a better job when we want to find out which players are going to be good or bad defenders in the future. Comments: Statistical Plus/Minus is an "organic" way of deriving a linear-weights-style box score based formula from actual, real-life data. |
| Steal Percentage | Steal Percentage is the percentage of estimated opponent possessions that end with a steal by the player while the player is on the court.Steal Percentage=100*(Steals*(Team Minuted Played/5))/(Minuted Played*Opponent's Possessions) |
| TENDEX Author: Dave Heeren | Dave Heeren's player evaluation metric which is generally considered the first player rating system with linear weights.The Tendex Formula=[(Points)+(Rebounds)+(Assists)+(Steals)+(Blocks)- (Missed Field Goal Attempts)-0.5*(Missed Free Throws)-(Turnovers)-(Fouls)]/(Player's Minutes) |
| Touches Author: Bob Chaikin | Touches estimate the number of times a player touched the ball in an attacking position on the floor. The theory behind the formula is that once a player gets the ball, he can only do one of four things (aside from dribbling, of course): pass, shoot, draw a foul, or commit a turnover. Touches=Field Goal Attempts + Turnovers + (Free Throw Attempts / (Team's Free Throw Attempts/Opponents Personal Fouls)) + (Assists/0.17)
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| Trade Value | The estimate using a player's age and his approximate value to determine how much value a player has left in his career.Trade Value Formula=[(Approximate Value- 27-0.75*Age )^2( 27-0.75*Age +1)*Approximate Value]/190+(Approximate Value)*2/13 |
| Trade-off Between Usage and Efficiency | The mathematical relationship between usage rate and efficiency.Trade off between usage and efficiency explains the player's gain of offensive rating (points per 100 possessions) for drop of each percent of usage. |
| True Shooting Percentage | The metric that factors a player's performance at the free-throw line and considers their efficiency on all types of shots. This data will fill any empty slots on your stat sheets.True Shooting Percentage Formula=(Player's Total Points)/[(2*(Player's Field Goal Attempts+ 0.44*Player's Free Throw Attempts)] |
| Usage Percentage | Usage percentage is an estimate of the percentage of team plays used by a player while he was on the floor.Usage Percentage Formula=100*[(Team Minutes)/(5*(Player Minutes))]*[(Field Goal Attempts)+0.44*(Free Throw Attempts)+(Turnovers)/[(Team Field Goal Attempts)+0.44*(Team Free Throw Attempts)+Team Turnovers)]
By balancing usage rates and the varying offensive ratings of the five players on the court, a team can achieve optimal offensive output for the personnel. Comments: The stats show that, for all players, as the player uses more possessions, his efficiency decreases. What defines a superstar, in Dean Oliver's statistical analysis, is that he can shoulder a larger proportion of a team's possessions with only a relatively small drop in efficiency. Meanwhile, the opposite is also true: players perform more efficiently when they are asked to use fewer of their team's possessions. As a result, the greater burden on the superstar means that supporting players maintain low usage rates, allowing them to operate closer to their peak efficiency. |
| Versatility Index Author: John Hollinger | The Versatility Index, which was designed by John Hollinger, is a metric that measures a player's ability to produce in more than one statistic. The metric uses points, assists, and rebounds. The average player will score around a five on the index, while top players score above 10. and more information can be found in this article. Versatility Index Formula=[(PPG)*(RPG)*APG)]^(0.333) |
| WINVAL Author: J.Sagarin, W.Winston | A program which measures team chemisty and analyzes a player's impact on his team's ability to produce points. WINVAL is the labor of Jeff Sagarin and Wayne Winston, who are both graduates of MIT. |
| Win Score Author: David Berri | The metric that indicates the relative value of a player's point, rebound, steal, turnover, and field goal attempt.Win Score Formula=(Points)+(Rebounds)+(Steals)+(½Assists)+(½Blocked Shots)-(Field Goal Attempts)-(Turnovers)-½(Free Throw Attempts)-½Personal Fouls Comments: Win Score is sufficient to give you a quick snapshot of a player?s performance. And it is especially useful if you wish to know if a player is playing better or worse than he did before. |
| Win Share Author: Justin Kubatko | A Win Share is worth one-third of a team win. Win Shares are assigned to players based on their offense, defense, and playing time. If a team wins 60 games, there are 180 Win Shares to distribute among the players. This is always true; if a team wins n games, then there are 3n Win Shares to allocate to the players.More information about Win Share calculation |
| Wins Above Replacement Player (WARP) Author: Kevin Pelton | WARP, a metric which is invented by Kevin Pelton, stands for Wins Above Replacement Player. The term and concept are borrowed from sabermetrics and, specifically, Baseball Prospectus.
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| Wins Produced Author: David Berri | A metric which is invented by David J. Berri based on box score stats. Wins Produced is derived from the relationship between wins and offensive and defensive efficiency. It takes five steps to calculate Wins Produces for each player.Get more information about Wins Produced calculation. |
| Glossary V2.0 | |